Building interactive systems: principles for human-computer interaction . Dan R . Olsen, Jr

Building interactive systems: principles for human-computer interaction


Building.interactive.systems.principles.for.human.computer.interaction..pdf
ISBN: 1423902483,9781423902485 | 0 pages | 4 Mb


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Building interactive systems: principles for human-computer interaction Dan R . Olsen, Jr
Publisher: Cengage Learning




There is no essential requirement that the boundaries of the system of interest must fall at the organic sensory-motor interface. HCI is clearly a multi-disciplinary subject (see Figure 1), and designing an effective interactive system from a single discipline in isolation is almost impossible. Overall i think the paper gives a good light on the importance of HCI and Ubiquitous Computing techniques when creating interactive installations. Therefore, we encourage researchers and developers of real-time human computer interaction systems of all flavors to share their experiences and learn from each other during this workshop. Building Interactive Systems: Principles for Human-Computer Interaction. United Kingdom phone +44 1223 763500 The first pair of design principles relate to the fact that interactive technologies have mean- ing not just through their functionality, but through their symbolic social value and role within systems of practice. Advances in Human-Computer Interaction is an interdisciplinary journal that publishes theoretical and applied papers covering the broad spectrum of interactive systems. Acquiring an understanding of . An interactive lighting installation. MODELS: Principles, theories, and models. Sensors placed within the cube detect the balls . This technique gives a very strict, but natural, language for building GOMS models. Fischer provides a solid argument and The balls float at the same height at which the user places them based on the theory of Bournoulli's principle. Tangible user interfaces for peripheral interaction. Computer scientists, however, are particularly interested in the practicalities of how they can use the principles and methods from each HCI discipline to assist them in designing better systems. Cognitive models; Conceptual models; Mental models; Frameworks for cognition; Model-based design of interactive systems; Formal methods in human-computer interaction. In CHI '11 Extended Abstracts on Human Factors in Computing Systems (CHI EA '11).

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